Tiny Metal Update 1.0.10 Bug fixes, New Skirmish and more
New update for Tiny Metal details below.
Content
- Add three new skirmish maps “Split Fire,” “Sea of Trees,” and “Abandoned Park”
- Add loading screen in replacement of open cutscene video
- Expand Hero Units Metalpedia entry
User Interface
- Increase text size for event dialogs
- Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses
- Add canceling of fast forward during cutscene dialogs
- Add two extra zoom levels in field mode
- Allow player cursor to enter unseen terrain
- Make player cursor hover on top of tiles and not fixed to the floor
- Make attack previews for indirect units show the unmoved attack range
- Make camera panning track focusing on indirect unit’s targets
- Make saving settings perform an immediate save to disk
- Move cutscene dialog buttons to non-moving position at bottom of screen
- Mouse controls select a unit even if the mouse position is not exactly over said unit
- Reduce default unit voice play chance to 50% from 100%
- Increase contrast of hp % number on per unit hp bar
Balance
- Make all land-based units healable at Cities, HQs, and Factories
- Increase difficulty of M13 & M14 on both normal and New Game +
- Reduce flanking vulnerability of Fighter units to 15% for attacks from behind
- Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout
units- Increase terrain sighting range by +1 for all buildings that can be captured
- Increase attack power of Riflemen and SpecOps against Sniper units
- Increase attack power of Lancers against Heavy Metals
- Decrease difficulty of Mt. Forest in Skirmish Mode
Bug Fixes
- Fix Steam Cloud save failing to update save files
- Fix victory not being given to player on three or more team maps under rare conditions
- Fix cursor realignment upon new player turn when auto-move to next action is disabled
- Fix optional mission 3 (MX03) not revealing during New Game+ mode
- Fix some UI text not being translated
Thanks Gematsu
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