Header Ads

Tiny Metal Update 1.0.10 Bug fixes, New Skirmish and more



For those who have bought the spiritual successor to Advance Wars, Tiny Metal Area 35 has released a new update for the game. 

New update for Tiny Metal details below. 

Content

  • Add three new skirmish maps “Split Fire,” “Sea of Trees,” and “Abandoned Park”
  • Add loading screen in replacement of open cutscene video
  • Expand Hero Units Metalpedia entry

User Interface

  • Increase text size for event dialogs
  • Add 0.1 second wait between Hero selection and landing selection to prevent mis-presses
  • Add canceling of fast forward during cutscene dialogs
  • Add two extra zoom levels in field mode
  • Allow player cursor to enter unseen terrain
  • Make player cursor hover on top of tiles and not fixed to the floor
  • Make attack previews for indirect units show the unmoved attack range
  • Make camera panning track focusing on indirect unit’s targets
  • Make saving settings perform an immediate save to disk
  • Move cutscene dialog buttons to non-moving position at bottom of screen
  • Mouse controls select a unit even if the mouse position is not exactly over said unit
  • Reduce default unit voice play chance to 50% from 100%
  • Increase contrast of hp % number on per unit hp bar

Balance

  • Make all land-based units healable at Cities, HQs, and Factories
  • Increase difficulty of M13 & M14 on both normal and New Game +
  • Reduce flanking vulnerability of Fighter units to 15% for attacks from behind
  • Increase terrain sighting range by +1 for Riflemen, Lancer, SpecOps, Sniper, and Scout
    units
  • Increase terrain sighting range by +1 for all buildings that can be captured
  • Increase attack power of Riflemen and SpecOps against Sniper units
  • Increase attack power of Lancers against Heavy Metals
  • Decrease difficulty of Mt. Forest in Skirmish Mode

Bug Fixes

  • Fix Steam Cloud save failing to update save files
  • Fix victory not being given to player on three or more team maps under rare conditions
  • Fix cursor realignment upon new player turn when auto-move to next action is disabled
  • Fix optional mission 3 (MX03) not revealing during New Game+ mode
  • Fix some UI text not being translated

Thanks Gematsu

No comments